Completely procedurally generated shader, made by myself. Rendered in cycles but works in both EEVEE and cycles. The statue is a posed basemesh sculpted and modeled by myself.
Here’s a small animation.
used kneeling angel asset is “engel” (https://skfb.ly/onNBx) by noe-3D. at licensed under CC attribution.
Here’s a breakdown and description of the shader I made -