Eternity


Completely procedurally generated shader, made by myself. Rendered in cycles but works in both EEVEE and cycles. The statue is a posed basemesh sculpted and modeled by myself.


Here’s a small animation.

used kneeling angel asset is “engel” (https://skfb.ly/onNBx) by noe-3D. at licensed under CC attribution.

Here’s a breakdown and description of the shader I made -

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