EUHEMERISM-(EATEN characters concept)

“Euhemerism” is the following of my previous personal project EATEN.
The base idea for the characters concept was try to image a modern, murky religious icon, something less godly and more human.
I’m trying something less realistic here hoping to find a personal style with my current skills.
I’d like to create a series of character for a game in future, nothing fancy, something more personal but as a free-time project I see it very hard and for the moment I haven’t even search for other people to collaborate with.
The main character at lowest settings have a total of 30,657 faces and 61,292 triangles, biggest textures are in 4k.

Software used:
-Zbrush for base concept, human body, early retopology and cloth sculpting
-Marvelous Designer 5 for cloths
-Blender for retopology, baking and painting textures, props, rig and pose
-Photoshop CS6 for textures and post-processing
-Cycles for rendering

High resoultion renders at this links:
https://www.artstation.com/artwork/ylKa9
https://www.behance.net/gallery/52247715/EUHEMERISM-(EATEN-characters-concept)
I hope you like it.




Other render and wireframe/diffuse:






Wow man I really like it so much, and I almost can imagine this character in a game, it wold be more like, huge think, So I want to ask you a question if you don’t mind, When it comes to texturing the skin, do use like a real skin img to bake it in your model, or do you create your own texture and by that I mean paint it your self,?

Great job as always!

Thank you very much fantasyworksho9

No problem Alf0, I’m happy to answer this technical questions, for the skin I’ve used some model photos taken from 3dsk archives, first I’ve painted the diffuse and after I’ve made from it the specular and normal map with photoshop.

Additional render:


WOW, that is some really amazing work !

A master piece ! Concept is great and execution is awesome !

Great, this cool

Thanks for the kind words guys, glad you like it.