this is a great work, but i think its too smooth for a wood object, i mean i see alot of plastic ones and thy are a little bit sharpy, becuase thy,v been used alot ,
or maybe its just me .
Changes are made,
I add scratches and stains, I also did a new normal map, I forgot how to do a tangent map (always had a plain blue texture…), I just had to select the high poly and low poly… My bad! So it is improved now (before if you rotated the object the shadow wouldn’t be realistic).
The only thing I dislike, despite having a 2k map, it’s still pixelated…