
I’m still working on those eyes…
and now notes on blender:
Using Blender as an aid to other programs I find very useful. The built in compositor is a god send as well. Maya and Blender have been playing nicey nice so far. Its doesn’t seem to be any bumps. I can still model in blender so much faster than in maya, and find its controls to be very intuitive (I also hope that the maya interface will crash and burn in a fiery death). I’ve used maya basically as a way to communicate with mental ray, but im about to explore the possibilities of maya hair. I’m also going to use the same maps for this mesh on a blender internal scene and compare the two in upcoming posts.