I was doodling and came up with this guy. Base mesh done in blender, going to export to maya for a nice mental ray render, yay university license!! but yeah right now I’m gearing up to paint the textures for this guy in zbrush. don’t really know how to go about that…but I’ll figure it out
It would probably look much better by just switching places of the lights.
I like to use sun lamps. One shining slightly from above/front with a hint of yellow, then three light blue sun lamps shining horizontally in the directions that the yellow lamp don’t shine. I deselect “ray shadow” on the blue lamps and set their energy to about 0.25.
Using Blender as an aid to other programs I find very useful. The built in compositor is a god send as well. Maya and Blender have been playing nicey nice so far. Its doesn’t seem to be any bumps. I can still model in blender so much faster than in maya, and find its controls to be very intuitive (I also hope that the maya interface will crash and burn in a fiery death). I’ve used maya basically as a way to communicate with mental ray, but im about to explore the possibilities of maya hair. I’m also going to use the same maps for this mesh on a blender internal scene and compare the two in upcoming posts.