I finally got around retopologizing this space suit sculpt I did a while ago in Blender.
Here is how the bake on the lower poly turned out:
Screenshots are made in Substance Painter. Going to make the textures and next make a low poly model for the helmet.
Some texturing updates.
Made a couple of patches, any similarities are coincidental
Finally got it the helmet retopologized and baked.
Rigged the model and put it inside Unity. I set up a test scene, here is a video.
Unfortunately some of the Substance Painter savefile got corrupted/bugged out afterwards, or its just my fault, and I lost quite a bit of progress.:mad:
Very nice work i love the light!