Ever got a job using Blender

I’m curious to know if anyone (obviously other than the NaN/NeoGeo lot) has ever been employed either on account of work done in Blender or to use it?

Me :smiley: I just started a month ago on my new job as 3d visualizer for an architect’s office. I use Blender and YafRay for that. Prior to that I’ve done some freelance work and during my graduation project (at a 3d studio) I also did some animations with Blender.

I don’t know if you think this, but it doesn’t matter to the companys what software you use, they’re only interested in the results.

I’m a cabinetmaker by trade. Our company mostly set the stage (displays, graphics and crazy interactive module) for museums around the world. 25% of my time is devoted to build up interactive walkthroughs (game engine) and presentation videos and stills. All Blender buiilt and rendered.

I’ve done two things for-pay with Blender after the clients saw some of my previouse Blender-based work:

http://rendermonitor.no-ip.com/content.php?t=palm
http://rendermonitor.no-ip.com/content.php?t=childrens

I wonder if anyone ever got fired for using Blender, hehe :smiley:

uhmm since this thread is starter…anyone know how I could “start” to find a little job in 3d…

I always wanted to work in 3d for compagny…it could be anything reported to 3d…

anyway…any tips?

thanks

I wish I’d get hired… then again, when they see my temper & laziness, nobody would hire me!

I think blengine got a job for a snowboard company, but something went wrong and it didn’t work out.

  1. It’s not “compagny,” it’s “company,” and
  2. It’s not “reported,” it’s “related.”

Sheesh! Adults that use this forum can’t spell half as well as the 7th graders!

BTW: X-WARRIOR, you do have a good (albeit misspelled) piont in yor repli. (Heh.) Any tips, anyone?

That reminds me…

“‘You want a tip? Here’s a tip: Don’t ask me for tips!’ You pause and wonder why your stand-up career never got started.”

  1. It’s not “compagny,” it’s “company,” and
  2. It’s not “reported,” it’s “related.”

Sheesh! Adults that use this forum can’t spell half as well as the 7th graders![quote]

1st- the company got bankrupt (I think) so I don’t know if blengine really got “paid” for it…
2nd- I’m not a native english speaker…so scuse me for my grammar mistake
3rd- adults? who said I was an adult? I just turned 16. So please, only correct me if I make MAJOR mistake and you can’t understand what I write…

anyway liek always…you were certainly JOKING…as you always say to defend your self…anyway…i don’t think it’s funny…

ha ha ha cubefan

i think you should watch how you try to proof read people’s spelling.

as it was for that reason i went off my nut at blendermax (among other things)

and x-w backs me up that it is rude to try to fix spelling.

coz for some of us its the KEYBOARDS FAULT :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue: :stuck_out_tongue:

ha ha ha ha

alltaken

p.s. i havn’t got a job with it yet, but i havn’ been looking either. however i do use it to complete a lot of assignments for university.

getting a job is a thread, nay forum in itself

put together your reels, portfolios, and resumes and show up at siggraph!
(but considering the experience and age of most blender users [myself included] this isn’t really an option)

as for getting a job, most people are not interested in what software you know. If you can draw (skill depends on what position they think you may be good for), and animate (if you want to do so as a job), and understand the basic concepts, present yourself well, have some experience, work well in a team, and numerous other things you’ll have a significant chance at a job.

knowing the software is a plus, but the better cg people (for movies) have software customized to the point where knowing the software doesn’t get you very far. If this is the case (and you are hired for your skills) you will be trained.

there was a la chapter siggraph meeting on getting a job in the industry a couple months ago.

I know some people with good connections where I currently attend school (a community college in california) that may be able to help me (no, they will not help you, they are MINE!), if I ever figure out what exactly I want to do.

see if you can find someone working nearby in a buisness where you would like to work. Word of mouth and networking is quite powerful.

(there are forums online where the cg people hang out, but none come to mind, it is dinner time. )
Finals are coming, finals are coming!

If this is the route you wish to travel, “Adults that” above should be “adults who” (or, to be painfully correct: “The adults who…”). After all, you were making a point about people, not merely things.

Some seventh graders should remember the saying about glass houses and stones.

-Iain

I got hired by a californian software company to make some models for one of their new applications, and about a month after I was finished with it, they hired me again for another batch. All in all it was just about a months work, so I wouldn’t call it ‘employment’, but anyway…

The one reason I got that work, was that those guys saw the stuff in my gallery. And they certainly did not care what software I used. They did ask me, just out of curiosity, when I was done making all the models, but it was totally unimportant. They were solely interested in the final result.

Last week they contacted me again and let me know that the application in question is to be released in about two weeks, and that they are desperately trying to come up with some more work for me to do :slight_smile:

I strongly believe that the most important thing to do in order to get a shot at it, is to learn everything there is to learn, make a lot of impressive stuff and get as many people as possible to see it. If it is really, really good, I will finally make it big.

CubeFan, your an adult in my state, as long its not porn that is :wink:

I’ve used Blender a fair amount in freelance design (print/web) work, and gotten more work through showing my portfolio, which contains a fair bit of Blender stuff too. As wavk said, companies just care about results.

if the companies only care for the results then i think i can get a modeller’s job quite easily in some light or middle weight 3d-fx house.ofcourse if they don’t ask me to texture my models :wink: .then again to join in a visual-effects company i have to travel a well few thousand miles.

And how is it with a copyright? Does the fact that Blender is an opensource project mean, I can freely make money using it? I haven’t bullets to read a whole licence… :-? %|

As a major oversimplification you can do pretty much anything you feel like with open-source software (including selling it!) as long as you don’t restrict anyone else’s rights to do the same. There is absolutely no problem in using it commercially and making money out of it. There isn’t even a problem with developing commercially - as long as your commercial developments are released open-source.

As for the main topic I worked for over a year for an architect and used blender alot in my work. He had expected me to recommend he got lots of expensive software and instead I told him you can get this free and that free and so on and thats all you need (well not quite, we also were using AutoCAD LT for 2d drafting - does anyone know of a free alternative that is actually anything like as good?)

Neil.

IntelliCAD is a pretty nice piece of software. The standard verison used to be avalable for free but now you have to pay for it. It is still comparitevly cheap, about $250:

http://www.cadopia.com/products/icadStandard.asp

You can download a demo version.