As a wise person once wrote:
“99 little bugs in the code
99 little bugs in the code
Take one down, patch it around
117 little bugs in the code”
Had to rewrite all the dialog-scripts a few times, but I like the new system and it’ll make future dialogs faster to write.
Converted most of the text-objects to bitmap-font, font-object is great for a quick solution, but it’s a pain to work with when you want to do more than just simple things.
But in spite of everything, act 1 is now more or less complete and can be downloaded here:
(Linux 64-bit only, at least for now)
I’ll be releasing everything later (.blend, scripts, models and textures), under a GPL/CC-BY-SA if anyone should be interested.
I think the screenshot-function is Linux-specific, and I’m not sure how Mac/Win handle relative paths, but it should be possible to build the game for those platforms also.
I had lots of fun making this and have learned a lot about BGE and Python, so I’m looking forward to making act 2.
I just found a couple of bugs and have uploaded a new version.
There are still no save/load-game, but other than that, act 1 should be playable.
Just uploaded a new version (1.30) with a couple of bugfixes
alchemy is now fully implemented
to launch the game on Manjaro and Arch, please use python2
New upload (1.40) 02/02-2015
now with music and save/load-game