Everything shows up pink in Cycles

Hi,
I’m still very new and inexperienced when it comes to blender, so this might just be a problem with a simple fix that I didn’t see, so sorry if it is
When I changed my scene to Cycles after modelling to start applying some materials, everything looks pink, even though there are no pink light sources. I looked it up and the only solutions I can find relate to a missing texture input, and I haven’t even started texturing anything so if that’s the problem I must have done something unknowingly.

I got the idea to try appending all of the objects to another blend file, but when I do cycles just renders it in a very odd cel-shaded like fashion

Any help would be greatly appreciated!

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Pink ususally indicates that something like a texture can not be found. Are you using an hdri for lighting which can not be found?

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This fixed my issue, thank you!
I’m guessing I started making a sky late at night and then woke up and forgot about it, leaving the sky with no image texture or anything to go off of.

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I have a similar problem except I am new to blender so can you tell me a step by step on how to fix it?

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If it is the hdri for you environment go to the shading editor and set the drop down that says “Object” to “World”.
Here you can see the environment shader which might contain a missing hdri.
Give it the correct path or put in a different hdri.

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He has his post, he figured it out. Least I helped him. I’m His brother. :blush: