Evolution of Forms

Hello fellows,
This is one of my latest projects related to automotive rendering. The Coupe is been kind of inspiration topic for me for a awhile. Especially I’m really impressed how the form was translating from organic to abstract and really practical one, — 3 — dimensional patterns. In near future I will try to release the second part of it.

Feel free to share and comment.
Best Regards

19 Likes

It looks great. I’m curious about how you made the background.

Thanks @marckiener, the bg is nothing special, just bunch of displacement modifiers, subdiv. For more details look on the attachments below

4 Likes

The final bg Shader is more complex. I created and combined couple of textures some on it.
Blue - texture, basic displacement
Re-Orange /center/ core material - glossy+dif etc…
Magenta - textures

Feel free to ask for anything else.
Best Regards

3 Likes

Commercial grade awesomeness!

Keep up the amazing work!

RobertT

1 Like

Thanks RobertT - much appreciate it!
Best

This will make the top row for sure.

Thanks Gumboots,appreciate it! Actually, it is up to the people and the curators :slight_smile:

Man you rock! big fan of your clean and amazing work

Really nice work, congrats! I love the combination of the realistic and abstract. I’m curious about the shader used on the car in the last two images.

Thanks for the comment @josejose! Appreciate it.

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Thanks @mcurt09,
Hope this previews will help you. Everything is connected to tweaking.
Make sure before you use it, to apply the Scale.

Regards,
Ivaylo

1 Like

Hello Guys,
I posted another Series of Renders, continuing on that project Evolution of Forms.
Please feel free to visit, comment or share! :slight_smile:
There is the Link:

I like this style,could be in a magazine

1 Like

Thanks! :slight_smile: