A 3D game character for an open world game called Princess of Galaxia which’s currently being developed by an indie game studio called Ahrdymond games on Unreal 4 Engine.
I’ve used Blender, Substance Painter, GIMP and Megascans for the environment.
Polygon count is around 40k excluding the hair.
I’ve used a particle system in those renderings, however, the character’s going to be created with hair cards for the game itself, but nothing changes for the rest of the assets,
4K textures were used in those renderings, and some colour tweaking was done using GIMP.
Project on Artstation:
Game page on Facebook: