First off, hi everyone! This is my first post and I’m a bit of a Blender noob so bear with me
Now, I have been creating a model that needs to float on water and so today I got round to creating the water.
The model without water turns out fine (I can’t seem to upload any pictures…). I’m very much a beginner but the lighting works out fine and everything looks pretty good. However, after I create the water mesh and give it a glass texture and then render it, the scene is alot brighter. I thought that must’ve just been down to the water reflecting lots of the light back so I turned down the power of a lamp, re-rendered, no change. I turned the power down even more, no change. I removed a lamp (I had three), no change. It turns out, as long as I have a light ‘somewhere nearby’, it doesnt matter if the power is 0.0000001 or 10000, there is always far too much light.
I’m using Luxrender internally as that is what I have experience with but I can’t upload any files or pictures for some reason so sorry about that…
Any help would be great!
Ben