(A diffuse map that is baked onto an unwrapped atlas/island setup.)
How do I go about properly turning an existing diffuse map into normal?
Using Gimp I use the quick normal map maker on that but the edge/seam lines of each island pop out when applied on the model.I even tried inverting the y axis but still get that issue.Is it just impossible?
Using the color map but with non-color and a Brighness/Contrast node with contrast for example 10 and then using this as input for a Bump node already makes simple nice fake normal or better bump map to bring out “the details” a bit more.