I need to comp a project I mapped with Fspy into a photo.
From Adobe software, I’m used to “adding” additional space from bottom up, for example. In Blender, this always happens from midpoint (to my inferior knowledge).
How would I best go about that? I already altered the image to a square, which causes distortion in the lens, of course. Is there a way to “add” more room on the top of the FOV without distorting anything?
Uhhhh, you can shift the camera (Object Data Properties → Lens → Shift Y) but a quick test shows multiplying image height with 1.5 have to lens shift 0.1333 (??) so i’m not sure about the math…