Well @MZGarmi I did not realize that thank you. However, you bring up a good point. When do we as artist depart from realism or as you put it real life. So I suppose we agree to disagree. I say if turning it and using line improves the composition then by all means do it.
The rules of composition as taught in every art school still apply do they not. Or, do we rough in a picture using building codes. Now to be honest I have on occasion researched building codes, fire exits, signs, fire suppression systems, etc. (Thank goodness there is now a good alternative to Halon) But, even then some departure from what is acceptable to a fire inspector and the composition are made. Not to mention render times if animating.
Actually we are not in shaky territory here since the vast majority of viewers are not contractors, tradesmen or fire inspectors. If doing a walk through of a office building how many viewers are going to notice no sprinkler heads. Or, that a exit sign is 1/3 smaller then required and has the colors reversed.
If the average viewer is as clueless as me about how flooring is laid they could sit there until hell freezes over and never notice. But I submit even if they know they are taking in the overall picture. Us Blenderheads, myself included, get maybe a little to bogged down in this realism thing. Not every picture is meant to be in a IKEA ad. We have frigg’n nodes running off the right side of the damn monitor when a specular surface suggesting glossy metal would suffice.
Now the flooring as is traps my eye. Line is a valuable tool in composition for a reason. And besides that might not be the long side since the room exist outside the frame in our little fantasy world here.