This thread is full of random Blender Game Engine crap I’ve been kicking around and just wanted to share with anyone who was interested.(My newest and best stuff is on the next page ->)
Most of these experiments or whatever will never go anywhere, but it’s practice!
Comments and advice would be greatly appreciated!
My first runs at normal mapping and states!
Also, the water (for what this was called flooded) is in the bottom-left layer (16?) So if you want to check it out you’ll have to move it to the first layer, I, personally, like it, but it’s sorta resource heavy and not very practical, since it’s just a water texture and a normal map, both set in Global mapping, on a spinning plain with a displacement modifier on it, but it works…
All the textures and sounds are from the Half-Life 2 beta (though the background music (disabled currently) is from Portal 2).
Any suggestions or advice would be greatly appreciated. Especially on the enemy cover system, because right now it sucks.
Thanks in advance.