Hi all, here’s a few renders that won’t make it to cgsphere, they have a rule about not texturing the backgrounds:)
‘Explodosphere’: all blender no particles.
‘Hold up 2’ small fake shadow from ps. too much lighting intensity.
Thanks, M.A.
ps: Also Blender has some really great models on cgsphere some by really famous blender artists:D
blender is still lagging behind a bit in the posts & votes though:eek:
thanks all,
we all have different ideas and approaches to modeling & textures,
these are just some of mine.
trak wrecka > thanks mayn
cd > the new release will be great, I will keep blending on next year, testing, playing.
Mr.Buns > Thanks,
ultra quick tute: 1 sphere, discombobulator, duplicate, reduce verts on both, scale one smaller & add a dark material set to color dodge, add halo effect to other with most settings turned on (very small halos 0.040) set texture to overlay. (oh yeah play with lots of settings)
Enjoy your art. Enjoy your Blender.
Thanks, M.A.