Exploring 'new' rendering style

Exploring a ‘new’ rendering style

By ‘style’ I mean just adding some dotted and hatching patterns (otherwise known as “halftone”) over my usual rendering style.
And by 'new’ I mean it has been explored by many artists multiple times before. :sweat_smile:


The initial idea was to use the Shader to RGB node to get the light information to drive the patterns but this method will break the Subsurface scattering and Screen space reflection as mentioned in the Blender documentation.

Because of that, I used a workaround by using a dot product formula which I just basically copied from a tutorial by Entagma on YouTube.

Although, I’ve still added my own necessary adjustments like having the option to ignore the object’s rotation and using ambient occlusion to get the ‘shadow area’ information.




Here’s how the style looks when applied to one of my previous characters:




If it wasn’t obvious, this style was heavily inspired by the style of Spider-Man: Into the Spider-Verse and everyone knows how great of a film that movie is

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