Explosions in cycles looking voxely

I’m using mantaflow in blender 2.82 (rendering in cycles) and my rendered simulations look all voxely (but not in the viewport) does anyone know a solution to this?


In viewport, in solid mode, smoke look is managed by settings of Viewport Display panel in Domain properties.
But for a Cycles render, it is managed by Volume Shader of material.
Here, it looks like Density attribute of simulation has been too much multiplied by a too high value of Density factor.

So you mean that I should lower ( in my case the) multiply node’s value?

Yes, clearly. In quick effect smoke material, default value is 5.

That worked, thank you.