Hi,
We all know that the current particle (dynamic) system does not cast shadows. So if we wanna make a realistic looking explosion we need to use something that does cast them. I made something with dupliverts and a particle effect. So the dupliverts are the particles.
Here is the blend-file . It’s about 1 megabyte (use blender 2.40).
Here is the image, it’s actually an animation, but it takes very long to render (frame 21).
exist a way to everithing cast shadows, before the raytrace age.
“the seyacat metod”
i dont remember exactly, but if you use a camera aligned to spot ligth, and use envmap, and spot proyect the envamp on different color and intensity, you have shadows (solid or not)
I dont quite understand that thing… but it doesnt really sound a very non-complicated way to achieve it. I mean, to convert a reflection to shadow… that’s tweaky.