Everything is in the title, I’m releasing an addon to export objects as .blend file.
Usually we would neeed to create a new Blend file first then Link or Append data from the file you want the data from. With this addon you can just export objects dirrectly from the file you have the data into.
This addon works with objects or scene only at the moment.
1- Install and enable the Addon like any regular Addons in Edit > Preferences,
2- Then you can select one or more objects and go to File > Export > Export as Blend (.blend)
3- In the export dialog you have many options in the n pannel
let you choose what to export : Selected Objects only export current object selection, Current Scene will export the entire current scene.
Append will append data to the exported blend file , and Link will Link data to the exported blend file.
Pack External Data
Any external data will be written into Blend file ( Textures etc…). It will drastically increase saving time and file size, but make the file easier to transfer.
Export to Clean File
If enable, the data will be exported to a clean file without any data except from your source objects. Otherwise the data will be exported in a scene with your Startup file as a starting point that can contain many data depending on your configuration.
Create Collection Hierarchy
The collection hierarchy of the selected objects will be recreated in the exported file. If disable, all objects will be exported in the root collection.
Export Dependencies in dedicated collection
If enable any object dependencies will be exported in a collection named “Dependencies”. Otherwise, the collection hierarchy will be recreated for each dependencies. ( An object dependency is any data neeeded for the selected objects to be evaluated correctly. For exemple, an object that is used in the modifier or a driver used in by the exported object. )
Open Exported Blend
After export, the file is exported.
Feel free to send me feedback or to report any issues or bugs if you found one.
@martijnfc Same link, new version with the red warning if you’re about to override an existing file.
There is no prompt aksing you ‘Are you sure?’ because it is built in in blender and this is how the regular save as windows works.
Also add other things :
NEW : File Override Warning
NEW : Add an option to export everything under a new collection
Hey @martijnfc Sorry for letting you without news for so long. I’m currently working on a new release with a big refactoring, and I hope everything will be more stable and predictible after that. When It’ll be ready you could try again and let me know it the same issue occurs, and it it is the case , you could send me a blend file for me to see what went wrong, if you are ok with it.
I’ve just release a big update for this addon which go to v2.0.0 . The link hasn’t change in the first post @martijnfc, @Blender_Fun1, @AndyCuccaro
This release is a complete rewrite of the addon to (hopefully) get more stable and predictable results. It also come with the ability to append/link objects to extisting blend file.
NEW : You can export by appending/linking to an existing blend file.
NEW : You can select the destination scene for the objects to be exported to
NEW : You can export selected object children
NEW : You can print debug messages in console for debugging purpose
NEW : Dynamic description of the following operation is written and updated based on the settings.
by the way , anyone knows how to edit post in this forum ?