Hi,
i have a cloth simulation on a model. I would like to export the Animation to an .fbx file. Is it possible?
In the following link you can see the animaiton in blender:
When i try to export the animation in a .fbx file. I only get the animated model without cloth simulation.
How can export the Animation with the cloth Simulation like in the Video?
I believe FBX does support point caches but Blender’s FBX workflow does not. What are you importing the FBX into? If it’s a game engine, you want to utilize the cloth physics of the engine. If it’s another DCC, you are better off using alembic.
You could save it out as blendshapes. It’s a bit of work but you could turn the baked animation into a bunch of keyed blendshapes and export that as a fbx.
You’ll have to save it as a .mdd import it with a mesh cache modifier again then export it (disable NLA if it’s for Unity) again as a .fbx. It’s been a while, hopefully I’m not forgetting a step.
Did you check with nla enabled/disabled in Unreal import and Blender export etc? It’s been so long since I worked with Unreal, I don’t quite remember the details.