Does anyone know how to use the export baked keyframe animation feature of the FBX exporter?
Consider this tank track rig on Blendswap.
I can animate the control bone and make an animation in Blender just fine but what if I want to transfer this exact animation to another package?
After I have animated the control bone how do I create a baked animation so the exporter will reliably transfer my animation to the FBX format?