Export FBX from Maya to Blender problem


I have a problem with armature and mesh, when I import FBX from Maya to Blender. I have already tried to use Better FBX importer, show all components in scene and then export. I don’t know what to do, I only need a squirrel animated mesh for render.

Maya ma file on disk:

I tried export alembic - it works, but I have a scale problem…

FBX support is not the best in Blender, because of FBX SDK and GPL licenses not being compatible or something like that. Trying other formats might be the solution DAE or GLTF might work.

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