Export from blender to unreal engine : all materials and textures

hello

Is there a way to export a file with many Blender objects to Unreal with: materials and textures already associated with the meshes?

thanks

Is there a plugin for unreal that opens an fbx with textures by the prefix? Automating the creation of materials in Unreal?

thanks

Depending on what you want to achieve you could use the USD Workflow.

But you might want to learn about shaders in Unreal anyway since you might want to adjust reflection, roughness etc…

https://youtu.be/Q9HNRzgRT5E?si=I41FW36XT4aKdFEv

As @ps8 says, use USD. It’s easy to refresh full scenes within Unreal this way.

There are some YT vids to be found, and check Unreal’s docs.
And it will never be a 1-on-1 translation with materials.

Thank you for your help

I have a doubt :
With USD, are the textures imported directly into the material in the correct channels?

thank you again

Yes, the shader gets a bit convoluded so i would recommend building your own materials if you use a PBR workflow.