I am trying to sell some models on turbosquid, but I figured it’s not much use if they are available rigged only in Blender. I tried fbx export, but in Max, all it used was a baked animation with envelope deform. And if you add IK constraints nothing at all happens when you import into 3ds.
I didn’t find any solution and the Lightwave exporter seems to be broken for 2.5x
Thanks for any suggestions
Short version: export IK rigged models to other 3d applications