I have a scene with huge cityscape. In that scene the same buildings are used in multiple areas. I have used same buildings as a instance object for reducing the file size. My question is how can i export this instanced objects as it is to FBX. I don’t want to apply this instances to each mesh, because i need the exported FBX working in other applications with instanced objects as it is inside blender.
I’m not sure I understand. FBX exports instances as well, so I assume you want to export the scene with each instance of an object being a real object? If that’s the case, you can save your work, make all instances real, then export the FBX. After that you can undo or reload the file to discard the changes. I don’t see any option to do that automatically during export.