I am new to Blender and need it for rigging models for later use in the Unity game engine. Now I’ve found some cool rigged models at blendswap.com but a lot of them are not in the T-pose that I need. I can change the pose in Blender but when I export it (fbx) I still get the original rig.
What I would like to do is to change the pose, save the mesh and then if necessary re-rig the model with Rigify. I really need that T-pose to be the default for my rig.
Do you know how to do that?
Hope you can help me,