I downloaded blender model from internet, and want to export it to max via obj, or fxb or simillar… (I’m not a blender user)
but main problem is that when I export from blender for example obj (other formats have similar issues) to import it to max … my normals on objects are completely messed up!
I tried some scripts and plugins to unify normals and to fix the issue, but no luck…
I realized that all objects which have flipped normals are separate in max… but in blender all seems ok…
I’ don’t use blender, so as far as I see,… all looks ok with the model within blender
Here is the model I downloaded
and here is the image that 3ds max is showing with wrong normals… (darker red are badly inverted normals, lighter red are correct ones)
Please can some of you maybe check the model in blender just to see if the normals of polygons are bad in original blender file too?
and do you know if there is maybe a better way to export file for 3ds max
Thank you verry much in advance