Lately I wanted to export uvs of a model I had, and then load these ones in another mesh because I didn’t want to redo all the uvs of this “new mesh”.
In fact, It’s obviously not a different mesh but the same mesh duplicated. I know I could simply duplicate the one with the uvs done and then place again correctly the duplicated meshes and It would do the trick, but that’s not what I want.
I don’t want to take the time to replace all these duplicated meshes. So is there any button to load uvs on a mesh ?
In fact I know It exists under 3DSMAX and I’ven’t found it yet under Blender.