Exporting character to unity issue

my ultimate goal is to bake a character animation into a texture to run in unity game engine. I’m almost certain the issue I’m having with doing this is with the character model that I’m using in Unity. I’m not very good with blender to be honest. When I try and run my code to bake the animation, it screws up. It worked with previous characters but I don’t know what’s going wrong exactly. From what it appears, the vertices or indices pointing to vertices order is screwed up.

This should be straight forward; I just need someone experienced with blender to help me fix this issue.

I know this isn’t exactly the place to hire a freelancer but in addition if there’s anyone out there who might be interested in doing that, I’m open to hiring someone.

thanks for any help.

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