Despite the unfair underestimation BGE has gotten, I plan to make more or less complete games with it. This means I’ll want them to be playable without a Blender installation, and for this I of course use the “Save As Game Engine Runtime” addon. There’s just one problem with this addon though: Cross platform support.
How do you export both Windows and Linux (possibly also Mac) versions of your Blender game, from a machine where you only have one of these platforms available? Is there a generic BGE framework or runtime that includes binaries for all systems?
Also, can a BGE game be exported with all its dependencies? So users never get errors like “system wide Python installation not found” on any platform, and it’s guaranteed to run out of the box for everyone.