I have to get RGBA, Depth and IDs into Nuke for Compositing but I can’t use Multilayer EXRs or FileOutput Nodes because of Renderfarm restrictions. I want to use Singlelayer EXRs and I managed to embed the IDs in the Alpha channel.
So now I have to output the Z buffer and I noticed a checkbox “Z Buffer” below the Output Settings. But Nuke/Fusion are reading the Z channel as full White. It even says in the Tooltip that the channel is 32Bit but it looks like it is 8bit (clipped).
When I use Multilayer EXRs I don’t have to do any aditional setup and the Z Buffer works fine. And if I look at the Z Buffer in the Blender Compositor it looks fine too.
Has anyone worked with this setup before and can help me with this?
Best regards,
Cubezz