The title may sound strange, so let me account for what ‘combination of model’ means. I’m trying to attach models to another completed armature with models to be a part of it. So I parented each model to corresponding bones, and then made a whole ‘combination model’. However, exporting it to FBX caused the original models to be downscaled while the exotic model looked totally huge. Maybe dealing with vertex groups can be the key, but, to be serious, I don’t know how to work with them. Could this really be a key? or is there another way out?
Well… seems to be no one had this experience… but just posting again…
…doesn’t help neither… a simple additonal question would bring this up in the frontpage again… and
If noone else had this problem… maybe make a simple example and post it here (direct upload, compressed with blender, no textures) …
And to be honest: which is small and which is huge (original vs. exotic ???) ?? What do i see here ? A left arma with a flame thrower an an right arm with a mighty gun… and a white blob… … so if you want someone to spent time on this… just make yourself/ the problem clearly understandable in the first place…
So i’m going to ask the standard question: Same scale ?? Or all scales applied ?
Sorry, it was pretty hard to describe the problem in my English.
Yes, I did apply the scale.
The flamethrower one is the original, and the mighty gun one is the exotic.
This actually makes me confused right now. When I open the exported model in Noesis, the original model seems to be downscaled(just like in the image that I uploaded). However, importing the model in blender doesn’t give any scale changes, but somehow it unparents the exotic model from the original model.
I’ll post the file as no one seems to have experienced this.
Object Mesh.001 does have scale x= 1.236, y=1.0 , z=1.236. And also a location not in 0,0,0.
You hidden Cube does have -0.002, -0.004, 0.228 and the Empty…0.691,0.691, 0.14 and y location of 1.299… And Cube.001 … also not 1,1,1 and 0,0,0…
If you export all and not explicitly select what you want… then… this is no wonder…
Didn’t investigate what’s also wrong with your scene…
( You should do a better check if someone gives you a hint…
)
But using FBX gives some weird bounding box (yours, mine, only a part):
(For me it isn’t clear what you mean by original and exotic ???) Anyway:
This is how your exported object look like in Meshlab exported as STL (because your FBX shows only points in ML?? my FBX export displays nothing (there are a number of points shown… but nothing to see??) and OBJ or DAE crashes ML)… as said above maybe more scaling problems… STL seems to ignore the scale (of course this has no animations):