I am testing Blender 2. as a fluid simulator , and
was able to finish my first liquid simulation, but tried to
export my fluid animation as obj files, but wasn’t
successfull , even thought enabled animation in the exporter menu.
Also, imported in 3ds max I have only a Static cube, maybe the domain,
and that 's all, no meshes !!??
by the way , I got Python.
In the obj export settings also select the ‘Apply Modifiers’ button.
Tested successfully in blender 2.49b
Don’t rely on it to work in the 2.5beta
But even if you get a bunch of OBJ files out of Blender what are you going to do with them? If I remember correctly, Max only supports 100 frames of input of an OBJ sequence. 3 seconds does not get you very far.
Thank you for helping.
I’ve already exported an *.obj for every frame, but I can’t bring it into 3ds max 2011.
only the first frame polygroup , like *0001.obj , (so I can export 1 at a time),
Can’t see an option for animation on the Max native .obj exporter .
Same for FBX .(have animation option but doesn’t work)
I have no clue of the workflow which allows importing animations in 3dsmax, so
my limitation is at the moment :
obj yes, but obj animation : 0 , no animation at all.
Blender 2.49 exports a separate obj for each frame of the animation. If you are having problems importing an obj sequence into Max I’d suggest asking on a Max forum as you’re bound to have the best people there to answer such support questions.