i’m new in the 3d modeling (i’ve start learning how to use blender 10 days ago)
i have a few questions and i actually didn’t know where to post this thread…
here’s the model i’m working on (my 1st one):
since i had no idea (and i still don’t) how to check the meshes, if all the objects are closed, and how to calculate the actual volume of the model; i’ve downloaded the beta vers of rhinoceros for mac os x, exported the .obj file and open it in rhino. once run the check mesh script this is what i got:
This is a bad mesh.
Here is what is wrong with this mesh:
Mesh has 40 non manifold edges.
Skipping face direction check because of positive non manifold edge count.
Importants thing to consider with this mesh:
Mesh has 1271 naked edges. Although this does not necessarily mean that the mesh is bad,
naked edges can cause problems if the ultimate goal is STL output.
Mesh has 4 faces where the face normal differs substantially from the vertex normals.
Although this does not necessarily mean that the mesh is bad,
these normals can cause problems if the ultimate goal is for rendering or boolean purposes.
General information about this mesh:
Mesh does not have any degenerate faces.
Mesh does not have any zero length edges.
Mesh does not have any duplicate faces.
Mesh has 78 disjoint pieces.
Mesh does not have any unused vertices.
ID: ca2bcb8d-8069-4ddf-b9bf-7331908915d6 (30)
Object name: Body_Cube.001
Layer name: Default
source = from layer
index = -1
UserData ID: B0EE2168-8EC6-42ed-A962-26DEB8CC8F9A
Plug-in: Rhino Render
description: Rhino Renderable Object UserData
saved in file: no
copy count: 1
UserData ID: E298C084-E953-4cb8-9808-8E8EC85B505E
Plug-in: Toucan Render
description: Toucan Renderable Object UserData
saved in file: yes
copy count: 2
Open polygon mesh: 292357 vertices, 145641 polygons with normals
bounding box: (-4.79902,-14.2234,2.00227) to (4.87785,16.3183,3.8158)
my final goal is a .stl file
is there any way i can fix it in blender?
why it does not allow me to export an STL format?
is there a way to close all my polygons?
is there a button i missed to press … : ~ ???
apologies for the long post
hope someone can help me out, it’s quiet urgent