I’m attempting to use the smoke simulator with cycles, as it was recently integrated into a new build, but I have a problem with the particle systems. I have the particle system all set up so the particles are born on frame 2 and die on frame 7, and all have a lifetime of 10. I’ve loaded this particle system into the flow object of the smoke simulation, and it utilizes it. However, several frames after the particles I’ve added have died, new particles begin to spawn and continue to spawn for the rest of the animation, and I can’t figure out where they’re coming from. There are no other particle systems, and I’ve checked to make sure the birth/lifespan/death settings are set accurately, but there are still a ton of particles randomly popping up.
This of course has a direct effect on the smoke, resulting in a continuous flow of smoke, instead of an initial burst (like the explosion that I’m trying to piece together). So far, the best explanation I’ve come up with is that the developers have spontaneously decided to integrate quantum fluctuations into Blender, but I’m hoping someone here has a better answer.