Hi, I am trying to instance a particle emitter in geometry nodes (or a work around), but when doing so, the particles themselves are affected by any transforms on the emitting object.
Is there a way to extract the location of a point from geometry nodes and use this to drive the location of a particle emitter?
Below comparison a moving particle system (Green) vs one instanced in geometry nodes and then transformed (Orange)
As you can see, the orange particles fall straight down relative to the emitter. The green ones fall relative to their start position.
Maybe it’s time to learn simulation nodes?
TIA!