Hello, can I extract output as texture of a node in shader editor using bpy and gpu libraries on Blender 4.2.x?
I can access node output for instance <bpy_struct, NodeSocketFloat("Fac")
it has attributes of
['__doc__', '__module__', '__slots__', 'bl_idname', 'bl_label', 'bl_rna', 'bl_subtype_label', 'default_value', 'description', 'display_shape', 'draw', 'draw_color', 'draw_color_simple', 'enabled', 'hide', 'hide_value', 'identifier', 'is_linked', 'is_multi_input', 'is_output', 'is_unavailable', 'label', 'link_limit', 'name', 'node', 'rna_type', 'show_expanded', 'type']
However none of these functions or attributes seem to help me on baking or extracting the output as texture. Thanks in advance.