I’m following this tutorial: https://www.youtube.com/watch?v=79-nBN2QGjw
The author uses a cylinder and a bezier curve but when I use a cube it doesn’t work, I get a flat object. I tried applying rotation/scale/location and changing the origin but nothing works.
The author does the following:
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Create a cylinder (no caps)
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Rotate it 90 degrees about the X.
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Scale it up a bit in the Y.
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On the positive Y end, select an edge loop.
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Shift + S: -> cursor to selected
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Go to top view.
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Create a Bezier curve.
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Rotate the Bezier curve 90 degrees.
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Scale curve in the X to make it completely straight. (I just moved the control point handle instead)
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Select last control point on curve in negative Y direction. (Not handle)
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Shift + S: -> Selection to Cursor
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In the positive Y direction, select some control points on the curve, move/rotate them in the -Z direction to create a 90 degree arc.
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Go to the positive Y end of the cylinder and select an edge loop.
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Duplicate it.
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Convert it to a curve.
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Go to the Geometry tab of the Bezier curve and select the duplicated edeg loop.
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In the "Bevel Object" drop down select the edge loop you converted to a curve.
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The duplicated edge loop will be extruded along the curve.