Hey guys, so one thing I find very, very frustrating in Blender are the wrong normals when extruding a circle.
So, for example, this is an extruded circle in the Z axis (normals facing inside):
And this is an extruded cube in the Z axis as well, but unlikely the circle, normals are facing outside.
Is anybody else getting this?
It is really frustrating, especially on making complex objects that requires a lot of detail. Making multiple circles, extruding them, and each time going to the Tool Shelf i order to recalculate the normals really consumes a bunch of time and patience.