Eye generator - cycles nodes

Hi everyone,

This is my first atemp to create a eye generator with nodes in cycles, is a big project (WIP), I hope you like it. Now available in Blender Market: https://www.blendermarket.com/products/photorealistic-eye-generator-

40 % off, limited to 60 sales.

Thank you for waching!!




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That looks incredible! :open_mouth:

My ‘brain.exe stopped working’ just by looking at the node editor :sweat_smile:

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I cant wait for more!!! you are a true Hero!

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Oh man. What a beauty. The nodes are insane.
How much of the detail is procedural and what part is textures?

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Hows the performance? :smiley: I am kinda curious how much Cycles slows down when you throw so much at it… :slight_smile:

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Truly impressive! I’m also curious about performance.

Haha!!, thank you a lot my friend! I hope that some day you can use it for your creations!

Thank you very much Toshi, everything you see is procedural :wink:

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With a node setup like that, I bet the thing can actually see!. Great work man.

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This system is based on waves texture with a radial vector, and then all this becomes more complex with noise textures and color ramps, @0o00o0oo, @rawalanche,

Yeah, it a huge node three although I must clean it yet, thanks man!@Safetyman @filibis

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Veins are also procedurals ?

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Yeah, everything you see is procedural :wink:

I was actually wondering about the performance difference of rendering the live node network vs baking it down into a final texture :slight_smile:

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Impressive result, would love to dive into this insane node graph!

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that will be awesome! are you planing on making an eye creator machine?

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:open_mouth: never seen such a complicated setup :open_mouth:
the eyes look very well made, kudos

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Woah, honestly have no idea how you achieved this. Respect!

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You’re #featured, enjoy :slight_smile:

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Are you planning to share the .blend of this project? I’m sure a lot of people would love to get their hands on that!

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Truly admirable work.

Please, do.
Or at least make spaghetti edible :slight_smile: (readable image with nodes)

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