Hello, I have a problem.
Can you tell me how to remove or reduce the intensity of shadows inside a transparent object?
I created an eye and the scalar obscures the cornea inside. Because of this, the eye is too poorly illuminated by light.
It looks like AO, but it could be shadows.
P.S. Where are the other options in the transmission settings? IOR, rough etc.
I wanted to change the IOR, but there is only 1 parameter, the transmission weight.
Your base colour should be completely white - value 1 (it looks like you have a darker colour), the roughness and ior for transmission is the general Ior
Not sure why, I have tried to replicate but in all my tests the scalar actually lightens the eye colour.
Your base colour looks a little grey (not value of 1 hsv) but is not too dark.
Here is mine with a dark hdri (it looks like your world background is dark)
i used to have issues like this and sometimes it darken. maybe you can uncheck the shadow for the transparent object on top of using pure white colors. but that always gave me headaches and in fact less realistic until i switched my eyes workflow to what most people do:
the white part of the eye and cornea are a one mesh (not a glass different mesh covering the eye) i separate the iris now. and use a map to control transmission or mix materials
another advantage is when using SSS and a nice transition with light scatter at the edge of the cornea (tweaked with the color ramp too) more realistic. the eye will be one object to worry about and so on,
but since you didn’t pack the maps in the files i took them off which leads me to think what is in the normal map what blender version (principled bsdf changed a lot recently)?
glad you got it fixed
it was in fact the first thing i ever said in my first response
but cause i assumed you didn’t know the other way of modeling the eyes i didn’t give that solution much attention sorry.
anyway i didn’t hit reply to ramble about this, i hit reply tot say that looks like a very cooool model and hope to see more of it
Another solution would be to increase the value of the transparent Max Bounces in light paths on Render properties.
I don’t know if that was it, but I hope it helps