zyckli
(zyckli)
1
Hey Everyone!
Can someone guide me why the rendering shows that strange texture on the eyelid?
PMDesigns
(Peter)
2
Pretty hard to see, and pretty hard to tell what you mean by “strange”, but I’m guessing it’s got something to do with the subsurf scattering.
2 Likes
zyckli
(zyckli)
3
The color of the skin is greenish
morf22
(morf22)
4
Does the eye shader use subsurf scattering?
1 Like
PMDesigns
(Peter)
5
Yeah, that’s the subsurf scattering.
1 Like
cmto
(cmto)
6
This:
Or – change the shader’s method from ‘Random Walk’ to ‘Random Walk (Fixed Radius)’
1 Like
I think that the normals of your Eyelids are flipped.
Try to check that (overlays > face orientation)
1 Like