Eyelid rendering

Hey Everyone!
Can someone guide me why the rendering shows that strange texture on the eyelid?


Pretty hard to see, and pretty hard to tell what you mean by “strange”, but I’m guessing it’s got something to do with the subsurf scattering.

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The color of the skin is greenish

Does the eye shader use subsurf scattering?

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Yeah, that’s the subsurf scattering.

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This:

Or – change the shader’s method from ‘Random Walk’ to ‘Random Walk (Fixed Radius)’

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I think that the normals of your Eyelids are flipped.
Try to check that (overlays > face orientation)

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