I’m trying to use geo nodes to create a crowd simulation for a bunch of dinosaurs, so I made three duplicates and offset their animation to make it less robotic/synchronized. For the Collection Info node, I had to choose Separate Children to choose different duplicates running at offset animations. The problem is this has also effected the eye meshes even though I already parented them to their respective bones.
The top-right viewport shows the source object/collection, with one of the eyes selected and following the head bone properly for the corresponding main dinosaur body. The top-left with the geo node simulation also has the eyes as separate instances seen sprawled on the ground, leaving the main dinosaur bodies with eyeless sockets.
Zoomed-in nodes: