Hi dear users I’m involved to redo the digital Emily in Blender but I have a problem on how use the texturing in the provided already UV mapped eyes with included maps
I don’t understand how use the UV maps for eyes, in this model Emily from Paul Debevec research, I made a simple node adapted for Cycles using the workflow for mixing them together, but for the eyes with inner and outer, I get these red eyes
No,IIRC the github files are from the project itself,whats wrong with it?I guess they have forgotten to post it with the Emily thread,since the overall material is about the scanned skin.If i am not wrong,then the eyes material was made seperatly.