Recently I got the great opportunity to have a week’s work experience at the Renault F1 wind tunnel area, after a great week of working with people in creating parts to test on a 50% model, and also helping with the upgrade to the 60% model base. I have decided to try and create a futuristic Renault vehicle and then set it in a futuristic mountain range track on a far off planet.
I’ve started modelling the vehicle just getting the basic body shapes and panels kind of correct, though it doesn’t need to be completely the same as the concept drawing. What do you guys think of the design (note there is a lot of finer small details which I will be adding later) and the overall modelling?
I agree with you there, I’ll have a look at it tommorow and see if there’s any improvements I could make.
I’ve got a side render of the model, and would be interested in hearing peoples thoughts on improving the rear section. (a paintover would be really helpful).
After doing lots of testing and sketches I’ve decided to move away from a completely “aerodynamic” Formula 1 look. The general design like “dragon stated” will be of a low flying kind of jet/hover vehicle which I envision will have a glossy and stylish finish. The holes in the wings will be used to hold the hover mehcanism, which with the wing shape will give the ship a small amount of uplift. I wasn’t sure whether to make this area a futuristic “glowy” hovering system, or to make it a simple fan system, and would be interested to hear your thouughts on this.
I’ve started the front open engine areas as you can see, I’m at a stage where I can change a lot of features, so want to know if you think the new sections works well also if you think I should add any more detail for example down the front side area (maybe lights or something):
Remember: when replying to threads in Focused Critique, you must provide more extensive details. Posts of only a few words are generally not acceptable.
That wasn’t aimed at you… as the thread author, you’re not obligated to say anything necessarily. What I meant was that people offering critique must be prepared to go into more depth than saying “It looks interesting” or similar. Usually Focused Critique posts should be no less than three lines, and ideally they are longer. Sorry if that was unclear.
Where is the cockpit?? Anyway, You might want to think of a way to land the thing (foot pads?) Because You wouldn’t want the engine running constantly.
I’m going to start do modelling in the holes in the wings, I want to keep the detail similar to the front nose, and not too complicated to detract from the smoothness of the wing.
Here a quick mock drawing of the wing detail I’ll add:
So far, it looks great, and I must say I’m quite jealous of the work experience
I just have a few ideas really, feel free to ignore them.
The Back End (Cockpit Area). It just looks too blocky - as if it was an oversight, or late addition to the design. Why not have the floor of the cockpit be the same level as the base of the Main body? Much like a F1 car, the driver (or in this case, pilot) sits inches off the floor. With your model, it seems like they a good base to sit on - wasted material = heavy craft = slower times round the track
The middle-back of the main body seems a bit bare, I had a play about in paint (with my laughable skills hehe) and think that Vents looked good just infront of the cockpit, showing that the Engine is a bit of a monster, and goes all the way back (much like a Harrier Fighter Jet…Engine goes all the way back with basically a pilot strapped on for lols), but also had a bit of thought - Where do the exhaust gases go? They could be directed to teh Wings (again, much like a harrier) to help it move about…not sure how that would look though…
With the wings, I like the idea of seeing the equipment in the space, although in mind, I would have more vents in the front (like sidepods?), as if the engine is getting cooled via the cold air from these - meaning that you could have pipes and such exposed running from the wings into the main body…
I hope this thread isn’t dead I had another look at it earlier, and had another go in Paint incase what I said didn’t make sense…hopefully these pictures will make a clearer picture than what I said :
Notice the extended wings into the cockpit, new Vents, the New Ram ontop ofthe Engine, infront of the cockpit, and the base of the cockpit removed to make it slightly more streamlined. Again, feel free to ignore me, I might have to start a similar project for myself I’ve got so many ideas lol
Actually the reason they are so low is to so the car has a lower centre of balance. Since this is a hover car i’m not sure if the same principles apply
@jon
Good work so far. I agree with Pheonix’s idea of adding more vents since these vehicles don’t actually have fans for cooling the engine. Also where are the positions/intend positions of the engine that keep it afloat and provide forward momentum.
Pheonix@ Your criticism was absolutely brilliant, I thank you greatly for it. I’ve made the changes to the rear cockpit area (thugh I still maybe need a bit more detail there) and tried all of your ideas (though repositioned a few of them)