I’m very new to Blender (and modelling) so apologies if my terminologies are wrong. I’ve finished creating and UV mapping my first model but when drawn textured it has gaps. The weird thing is when drawn solid there aren’t any gaps.
I’ve obviously done something wrong and would appreciate help on fixing it and/or the reason why it’s like that in the first place.
I’ve attached a screenshot that should help understand the problem.
There may be a reason that the normals won’t calculate properly. I would also check for doubles. Ctrl-W + 6 with all verts selected. If you have it cut into sections for mapping purposes forget what I just said.