Hey, so these days I’ve been trying to model the AirPods, and as its shape is difficult it’s taking me a lot of time and attempts as I get a lot of imperfections.
Where am I at is this:
This is the mesh:
It is these edges that are causing the problem, you could try disolving them and then adding two new loop cuts in their place to even out the geometry a little.
Also you could set view to side and then extrude, move and rotate to build the curved shape required, like so…
Actually, I see no reason to be a problem there. You just have your normals angle in autosmooth set to a lower number than you need it to be.
Te geometry is not perfect but there is no reason to think it is a real problem. You can also use a subdivision surface increasing the crease value of the edges you want to preserve sharp and it will me just fine too.
You can delete the center vertex and select the edge loop around it and extrude in the same position it is and scale it down until you fave just a small circle at the middle, then you create a faze for that, if you decide to.
Yes, actually I was thinking to turn on autosmooth to see how it would end up looking (which is fine for me), but I tried to do what you’ve mentioned:
“You can delete the center vertex and select the edge loop around it and extrude in the same position it is and scale it down until you fave just a small circle at the middle, then you create a faze for that, if you decide to.”
But I don’t have a center vertex on this bottom part, it’s just the center of the object, but can I do it tho?
Ahh okay! Yes I think it is, because I started with a circle filled its face and then proceed with all the main shape that you’ve seen.
What’s an ngon? I know it’s basic but I don’t get it
Ngon is a polygon with N sides, not just 3 or 4. It can have as many sides as necessary, but it produces some problems in some situations, like this one.