Thanks! Not doing too much squash and stretch on this rig actually. The characters are mostly going to be used for close up dialogue and the emphasis will be on their reactions and emotions (as opposed to gags or physical humor)
The file sizes get to be quite big unfortunately. We had to write a custom script and add a bunch of extra bones to store shape key animation curves to get it working in Unity, but it’s not too complicated all things considered.
I made some more progress on the eyebrows. Mostly finished but might need some tweaking later on.
He looks a bit constipated in this test, but I need to exaggerate to test the range of motion properly.