So lately I’ve been doing the tutorial “Creating an advanced face rig” from David Ward on Cg cookie.
At some point I had to create a mesh deform which is controlable by a few bones and skined to the head bone of my armature (I used rigify).
My facial rig works pretty good but here’s the problem:
When my character is at around 180 degrees from his original pose, the head scales…
I try to find where the problem came from and it seems it’s related to the mesh deform.
If somebody know to fix this problem it would be awesome ! :yes:
Here is a link for the file : http://www.speedyshare.com/BNVr5/head-scale-problem.blend
(PS : sorry if my english isn’t very good…)